Blanket In The Wind
This project is inspired by an edited version of a picture from the visual novel
"Suiheisen made Nan Mile? - Deep Blue Sky & Pure White Wings"..
To realize this piece, I began by researching ways and methods of creating cloth with the focus on how to sculpt the wrinkles and find credible material.
I had a few obstacles to overcome, such as the ways Unreal Engine 4 handles several transparent materials.
I was not focussing on creating a topologically correct character, so I performed research on tools which help me to speed up the process of creating a character with my desired requirements. I ended up finding the tool "Make Human". It is a quite powerful tool for creating rudimentary characters in low- or high poly. I decided to use this tool for a base mesh and to then sculpt some details into it.
Polygon & Triangle Count
"Suiheisen made Nan Mile? - Deep Blue Sky & Pure White Wings"..
To realize this piece, I began by researching ways and methods of creating cloth with the focus on how to sculpt the wrinkles and find credible material.
I had a few obstacles to overcome, such as the ways Unreal Engine 4 handles several transparent materials.
I was not focussing on creating a topologically correct character, so I performed research on tools which help me to speed up the process of creating a character with my desired requirements. I ended up finding the tool "Make Human". It is a quite powerful tool for creating rudimentary characters in low- or high poly. I decided to use this tool for a base mesh and to then sculpt some details into it.
Polygon & Triangle Count
- - 49.576 Polys (Female Character)
- - 2.885 Polys (Hair, Eyebrow, Lashes)
- - 2.311 Polys (Complete Cloth)
- - 310 Polys (Blanket)
- - 1.109 Polys (Stones)
- - 99.152 Tris (Female Character)
- - 5.670 Tris (Hair, Eyebrow, Lashes)
- - 4.001 Tris (Complete Cloth)
- - 554 Tris (Blanket)
- - 1.979 Tris (Stones)
- - 3D Studio Max
- - Mudbox
- - Knald
- - Make Human
- - Substance Painter
- - Unreal Engine 4
- - Photoshop CC